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View Full Version : Fix for Saitek TQ



ak49er
01-14-2009, 11:44 PM
First off, I posed this problem a couple of times and received GREAT suggestions by the Captains here at MCO. I finally found a fix to the problem, I will paraphrase other users writing here as they have spelled out the problem and solution exactly.

Problem:

Is there any way to fix the problem with the X and Y axes on the TQ's?

I have 2 of them. XPSP3 & FS9.1.

Both quadrants are stand alone (not linked to a SAITEK yoke - my yoke and pedals are CH). Latest drivers from the website. SST NOT installed. On both quadrants all 3 axes appear to respond fine when tested via the game controllers on the Control Panel.

But when I assign them in FS9 (using FSUIPC - registered), the Z axis on both works fine, but the X and Y axes do not respond progressively. They stay fixed at 16384 (when read in FSUIPC) for approximately 50% travel, then jump to +16384 when passing the center. Both quadrants respond in exactly the same way.

If I assign them as throttles, I can only get either full thrust, or full reverse, with nothing in between.

I've tried the usual stuff :
uninstall and reinstall latest drivers, different USB ports, USB hub, no USB hub, installing one at a time, etc. but the problem persists.

Any ideas?

The only strange thing I've noticed is that after installing I had a bit of a problem with my soundblaster card, which I've never had before. Could it possible be an IRQ issue. Both seem to be assigned to IRQ16.

Any suggestions would be appreciated.


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And solution:

Try this recalibration fix

To recalibrate, first unplug the quadrant.

Go to start/run and type regedit.

The registry editor will have a list of folders on the left hand side. Go down into the following folders in order.

HKEY_LOCAL_MACHINE (CURRENT_USER if on VISTA)
System
CurrentControlSet
Control
Media Properties
Private Properties
Direct Input

Inside the Direct Input folder, delete any folder that begins VID_06A3.

Once done, close the editor. Plug the quadrant back in and move all the axes through their full range of movement 4 times.

Now go to control panel/game controllers/properties to see if everything is ok on the test screen.

Now these were found deep in the Saitek Forum, I have not tried them yet but will as soon as I get home. My problem is somewhat unique however as I am using Windows 2000, and these units were designed for xp and above. I hope this helps others.

P.S. One of the "local" Andy's (Andyt, Andy Pilot) tried to help with this issue about two weeks ago, hope this helps you. Cheers!

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AndyT
01-15-2009, 04:48 AM
I remember Win 2K having serious issues with gameport and USB conflicts. This solution looks like it should address the core problem.
Thanks for sharing!