View Full Version : FDSConnectX
flightdecksoftware
02-07-2009, 04:44 AM
Hello all,
I would like to announce that we at Flight Deck Sofware are working on a X-Plane plugin that will allow everyone to connect their existing addons using FSUIPC to X-Plane. At this moment our own software is already communicating with X-Plane for some variables.
Please check our site for updates about this project:
http://www.flightdecksoftware.com
Best regards,
Bart Devriendt
Flight Deck Software
TasKiNG
02-07-2009, 07:32 AM
Thats fantastic news Bart,
Do you have any sort of estimate on what percentage of the FSX FSUIPC offsets that you think you will be able to make available from X-Plane.
Cheers
flightdecksoftware
02-07-2009, 07:46 AM
Hi Dave,
My first target is to make all the variables that I need for my software available, and this seems to go well. I hope to achieve more than 50-60% of the offsets, but I could be totally wrong and have more or less.
At this moment I'm already in the possibility to fly with my software (Glass Flight Deck) manually.
I will contact Austin about all the offsets that are still missing in X-Plane to see if we can get them out of X-Plane.
Best regards,
Bart Devriendt
Flight Deck Software
TasKiNG
02-07-2009, 08:08 AM
Thanks Bart
JSpahn
02-07-2009, 10:42 AM
Fantastic news...Thanks:)
flightdecksoftware
02-09-2009, 08:20 AM
Hello all,
After a weekend of hard work yesterday evening we made our first flight with X-Plane and Glass Flight Deck on autopilot.
Apart from the autopilot that needs some tuning to work together with flight model used (the x737 project) everything went very well.
Most data needed for the software is available and working and also performance wasn't an issue (2 opengl programs running smoothly next to each other on the same PC without problems).
Next step will be extending the offset list and also create the applications necessary to run over the network (FDSWideConnectX).
Best regards,
Bart Devriendt
Flight Deck Software
warvet
02-09-2009, 08:26 AM
Hey Bart,
Well if your looking for a Guinea pig to do testing Im your man :) Im trying to get my Airbus PM stuff to work with XPLANE 9.22 and have a fully functional overhead A340. Would love to be a beta tester for ya :)
Tim
mattford1
02-14-2009, 07:52 PM
I'm a current PM customer, but would migrate over to your stuff if it works with Xplane. The whole glass issue has kept me with FSX for sometime, so I'd welcome this!
Matt
warvet
02-14-2009, 09:42 PM
Mat,
Im pretty sure Torsten will have a WideFS solution shortly.Personally Im not ready to abandon over $2000 in software just to start again.JMO mind you.
Tim
Stef737
02-16-2009, 09:24 AM
Hi folks,
that's GREAT news; especially after the rencent Microsoft announcement to abandon FS developments on the PS. Austin's fly engine is marvellous and I'm sure that if the entire community concentrates on his sim, it will drastically evolve and provide a replacement for MSFS in a mid term future.
So, go ahead !!!!
Stéphane
RogerW
02-16-2009, 10:17 AM
Hi,
I am new here, despite the fact that I did build my cockpit several years ago and sold it also several years ago. It was of course based on Windows and MSFS, PM and some real plane parts.
After having sold it I stayed some years out of the simulation.
Now I am back, with the wish to build something totally new based on X-Plane and ........MAC OS.
One of the reason why I did stop my simulation activity was..... Windows, the bugs, the viruses and all possible hardware configuration able to keep you busy all the time on fine tuning the system.
So I went to the other side and became an happy mac user. And wont never come back to the PC.
So goes my first question here to the Flight deck software people in order to know if they will also release the plugin in a OSX format.
The X-Plane community is a great community, but with a lot of mac user. Dont forget them!
flightdecksoftware
12-11-2009, 04:33 AM
Hi all,
We have decided to make everything we made for X-Plane open source. We also have changed the name of all the plugins to XConnect and XConnectServer.
We are looking for people who would like to help develop the plugins. Some c++ knowledge is the only requirement. Please contact us if you would like to help.
The source codes are available at http://sourceforge.net/projects/xplaneconnect
Best regards,
Bart Devriendt
Flight Deck Software