Michael Carter
02-22-2009, 01:04 AM
I hooked up a Samsung 19" LCD to the extra output I had after installing the new video card to run the engine gauges.
That was a disaster. FS froze up five times before I finally got the right side image on the extra monitor. After a few minutes of resizing, my frame rate dropped to a low of 1 to a high of 6.4. It brought the system to it's knees. As soon as I closed that right window view the frames shot back up to 22 at Mega Heathrow.
I wonder if swapping outputs would help? I could swap the main instrument panel and the extra right side view on the cards. The outside view would then be running on the stronger card.
I really don't think a 2.0 Gb processor has enough muscle to drive this many monitors no matter which cards they are plugged into.
Oh well. I'm satisfied for now, but WidevieW or a Matrox unit is probably going to be the next item for the sim in a year or so.
You should have seen the push out of the gate. It looked like a very slow slide show. One monitor moving the view and then the other. Taking turns rendering as it was. :roll::roll::roll:
That was a disaster. FS froze up five times before I finally got the right side image on the extra monitor. After a few minutes of resizing, my frame rate dropped to a low of 1 to a high of 6.4. It brought the system to it's knees. As soon as I closed that right window view the frames shot back up to 22 at Mega Heathrow.
I wonder if swapping outputs would help? I could swap the main instrument panel and the extra right side view on the cards. The outside view would then be running on the stronger card.
I really don't think a 2.0 Gb processor has enough muscle to drive this many monitors no matter which cards they are plugged into.
Oh well. I'm satisfied for now, but WidevieW or a Matrox unit is probably going to be the next item for the sim in a year or so.
You should have seen the push out of the gate. It looked like a very slow slide show. One monitor moving the view and then the other. Taking turns rendering as it was. :roll::roll::roll: