rottenlungs
03-23-2009, 08:52 AM
Hi everyone
I`m at the point of doing a clean install of windows/FS on my machine and am looking to optimize how the rig is configured.
My fsuipc.ini contains a haphazard mix of general, aircraft-specific and one or two pattern-match specific axis/button configurations. It is crying out for some standardisation.
Does anyone have a policy about how the prepare their fsuipc.ini? Here`s my theory:
I`m thinking about renaming all the planes I fly regularly with a prefix of nP, nT or nJ where n is the number of engines and the letter designates the powerplant type.
Similarly I could have include the text AP in the name to indicate the presence of an mcp-style autopilot.
Does anyone know if the fsuipc.ini command 'ShortAircraftNameOK=Substring' will allow matching of multiple config blocks for a single aircraft? If it does I could make the fsuipc.ini almost modular..
Once set up with all the common permutations adding subsequent paints / aircraft types would simply be a case of renaming it in the aircraft.cfg.
I will try my modular theory out tomorrow and report back.
Cheers
James
I`m at the point of doing a clean install of windows/FS on my machine and am looking to optimize how the rig is configured.
My fsuipc.ini contains a haphazard mix of general, aircraft-specific and one or two pattern-match specific axis/button configurations. It is crying out for some standardisation.
Does anyone have a policy about how the prepare their fsuipc.ini? Here`s my theory:
I`m thinking about renaming all the planes I fly regularly with a prefix of nP, nT or nJ where n is the number of engines and the letter designates the powerplant type.
Similarly I could have include the text AP in the name to indicate the presence of an mcp-style autopilot.
Does anyone know if the fsuipc.ini command 'ShortAircraftNameOK=Substring' will allow matching of multiple config blocks for a single aircraft? If it does I could make the fsuipc.ini almost modular..
Once set up with all the common permutations adding subsequent paints / aircraft types would simply be a case of renaming it in the aircraft.cfg.
I will try my modular theory out tomorrow and report back.
Cheers
James