g_seattle
05-22-2009, 04:38 PM
Hi cockpit builders!
After spending 4 hours in the latest state of the art A32x Full Flight Simulator (this guy http://media.charlotteobserver.com/smedia/2009/04/02/19/3-20090303_training_01.standalone.prod_affiliate.138.jpg) at a reputable european airline, my eyes are still full of stars :)
In the beginning I was truly blown away by the visual...after a while, reason took over and I made the following comments to myself:
- very heavy anti-aliasing is used
- level of detail is much lower than FSX (no "autogen", some AI on ground, clouds are rudimentary)
- display is totally immersive: 140 degree or more view, from all angles (unlike the older FFS generation).
And that's the last point I'm very curious about, because to me that's what made the sim incredibly realistic.
When building a home cockpit, is there a way to accomplish such an immersive display at a reasonnable cost? I would imagine you need several projectors?
Thanks!
Gil
After spending 4 hours in the latest state of the art A32x Full Flight Simulator (this guy http://media.charlotteobserver.com/smedia/2009/04/02/19/3-20090303_training_01.standalone.prod_affiliate.138.jpg) at a reputable european airline, my eyes are still full of stars :)
In the beginning I was truly blown away by the visual...after a while, reason took over and I made the following comments to myself:
- very heavy anti-aliasing is used
- level of detail is much lower than FSX (no "autogen", some AI on ground, clouds are rudimentary)
- display is totally immersive: 140 degree or more view, from all angles (unlike the older FFS generation).
And that's the last point I'm very curious about, because to me that's what made the sim incredibly realistic.
When building a home cockpit, is there a way to accomplish such an immersive display at a reasonnable cost? I would imagine you need several projectors?
Thanks!
Gil