View Full Version : flight yoke and link2fs
riCAmsterdam
04-02-2013, 10:40 AM
So happy with arduino and link2fs I am thinking to use arduino and link2fs as an interface for a self build flight yoke.
Has anyone done this already? And was it a succes?
Right now i have something with cables to an old wingman joystick.
It gives the cockpit a good Wrightbrother atmosphere but it doesn't work that well.
thanks,
eric
Steve5006
04-02-2013, 03:04 PM
I have been working with making controls for some time now. As far as my research has found link2fs is not suitable for any sort of joystick type controls. Switches and buttons only for this.
riCAmsterdam
04-02-2013, 04:01 PM
Thank you!
I hoped i could do something with programming buttons in FSX that react on the movement of my flight yoke. "Simulating" an anologe flight yoke.
But i guess this won't be as realisitic as real analoge input.
JMeller
04-02-2013, 04:17 PM
Eric,
You have piqued my interest. Could you elaborate on a scenario?
[edit]
A further read of the first post indicates you would like to use the analog inputs of the arduino for the X, Y and Z joystick inputs.
riCAmsterdam
04-02-2013, 04:44 PM
I have no scenario. It was buzzing around my head.
I was thinking; could i fool Fsx with arduino and link2fs by using just key inputs to steer my plane? I tried to fly Fsx with the keyboard and it works to a certain level.
And another thought came to my mind; is there software for arduino around (Jim Allmighty?) that accepts analog input in Arduino to send to fsx?
I've found:
GettingStarted - unojoy - Instructions for getting things set up on Windows and OSX, and running your first test program. - Turn you Arduino Uno into a PS3 compatible USB joystick - Google Project Hosting (http://code.google.com/p/unojoy/wiki/GettingStarted)
but it looks rather complex and will use one complete arduino board.
And yes indeed wouldn't it be great if link2fs, or any other program, could handle x, y, z input with Arduino anolog input for steering a plane in fsx?