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11-12-2004, 10:58 AM
Matt Olieman,
Can you update your site and place some pictures of your current setup on it
??
You've been slacking lately and I want to see your progress as you've been
doing a great job !
Kevin
"Matt Olieman" wrote in message
news:268925.53302@wb.onvix.com...
> I've been using (in part) of my project the Phidget Interface for almost
> two months. I have to tell you this, from the time I took a module out
> of the
> box, connected it to a switch and working with MSFS and PM, was less then
> 30 minutes. It was that simple. This was truly a wonderful experience,
> particularly since my EPIC modules have been sitting on the floor, in a
> corner, with out getting it to work for two years (not because of EPIC,
> because of my ignorance of the code).
>
> The FS2Phidget.exe (freebee) is a fantastic interface, but still needs
> refinement.
>
> If you want a quick hardware connection, Phidget is the way to go.
>
> If you're interested and need particular info regarding what you can and
> cannot do with Phidget, as of my experience, now. Please ASK!
>
> Matt O.
>
Can you update your site and place some pictures of your current setup on it
??
You've been slacking lately and I want to see your progress as you've been
doing a great job !
Kevin
"Matt Olieman" wrote in message
news:268925.53302@wb.onvix.com...
> I've been using (in part) of my project the Phidget Interface for almost
> two months. I have to tell you this, from the time I took a module out
> of the
> box, connected it to a switch and working with MSFS and PM, was less then
> 30 minutes. It was that simple. This was truly a wonderful experience,
> particularly since my EPIC modules have been sitting on the floor, in a
> corner, with out getting it to work for two years (not because of EPIC,
> because of my ignorance of the code).
>
> The FS2Phidget.exe (freebee) is a fantastic interface, but still needs
> refinement.
>
> If you want a quick hardware connection, Phidget is the way to go.
>
> If you're interested and need particular info regarding what you can and
> cannot do with Phidget, as of my experience, now. Please ASK!
>
> Matt O.
>