Tesla3D
07-19-2015, 06:41 PM
Hello, I have a lot of hobbies over the years that include early development of simulator, command control systems, gaming, J class instrumented rocketry, UAV component development, and more. One of my experiences was owning a dozen networked virtual reality cockpit simulators as an arcade.
One of my interest include networked virtual reality cockpit simulators. (See attachments) Just wondering if any enthusiast might be interested in buying one to re-use the beam-splitter and collimated optical systems?
In 1990, Tim Disney created Virtual World Entertainment, INC and opened the first BattleTech emporium in Chicago. Modeled loosely on the U.S. military’s SIMNET (http://www.britannica.com/topic/SIMNET) system of networked training simulators, BattleTech centres put players in individual “pods,” essentially cockpits that served as immersive, interactive consoles for both narrative and competitive game experiences. All the vehicles represented in the game were controlled by other players, each in his own pod and linked to a high-speed network set up for a simultaneous multiplayer experience. The player’s immersion in the virtual world of the competition resulted from a combination of elements, including a carefully constructed story line, the physical architecture of the arcade space and pod, and the networked virtual environment. The Tesla I simulators were replaced with the advanced Tesla II. Each simulator had a Aienware Server. Only around100 were manufactured. Some have moved overseas, many are in private Home Theater / arcade hands. Only around 50 remain where the public can experience them.
The games are played in fully enclosed cockpits simulators (beam-splitter collimated displays) with multiple (7) screens, joysticks, and rudder pedals. They were featured in Discovery Channel's Beyond 2000. The Tesla II Cockpits sold to independent operators. A group in Houston owns 16 of them. These were outfit with wheels and are taken on the road to conventions. A testimony to the sound construction. A typical Cockpit (also known as a Pod) was designed to conduct over 100 missions a week in public arcades or conventions.
If anyone has suggestions on how I can advertise them, let me know. I have a background in electronics and graduate degree in computer information systems so any subject is interesting.
One of my interest include networked virtual reality cockpit simulators. (See attachments) Just wondering if any enthusiast might be interested in buying one to re-use the beam-splitter and collimated optical systems?
In 1990, Tim Disney created Virtual World Entertainment, INC and opened the first BattleTech emporium in Chicago. Modeled loosely on the U.S. military’s SIMNET (http://www.britannica.com/topic/SIMNET) system of networked training simulators, BattleTech centres put players in individual “pods,” essentially cockpits that served as immersive, interactive consoles for both narrative and competitive game experiences. All the vehicles represented in the game were controlled by other players, each in his own pod and linked to a high-speed network set up for a simultaneous multiplayer experience. The player’s immersion in the virtual world of the competition resulted from a combination of elements, including a carefully constructed story line, the physical architecture of the arcade space and pod, and the networked virtual environment. The Tesla I simulators were replaced with the advanced Tesla II. Each simulator had a Aienware Server. Only around100 were manufactured. Some have moved overseas, many are in private Home Theater / arcade hands. Only around 50 remain where the public can experience them.
The games are played in fully enclosed cockpits simulators (beam-splitter collimated displays) with multiple (7) screens, joysticks, and rudder pedals. They were featured in Discovery Channel's Beyond 2000. The Tesla II Cockpits sold to independent operators. A group in Houston owns 16 of them. These were outfit with wheels and are taken on the road to conventions. A testimony to the sound construction. A typical Cockpit (also known as a Pod) was designed to conduct over 100 missions a week in public arcades or conventions.
If anyone has suggestions on how I can advertise them, let me know. I have a background in electronics and graduate degree in computer information systems so any subject is interesting.