kranky
07-17-2007, 01:15 PM
So I'm a bit confused as to what all the different software and hardware components are and do. Is there someone that might take the time to explain the basics, in general, of how one goes about getting a motion platform going. I've read Jims page and several others and obviously there is more than one way.
However, all the stuff I've read is outdated from what I can tell now that FSX is out. If there's already an article somewhere like this, please point me to it.
For example what is FSUIPC4 vs. Simconnect vs. Chcomm etc.
WideFS?
My focus is on a motion platform. To get the actuators to move, what do I all need? At this point I intend to control the motion platform from a computer independant of the one running FSX. I'd prefer using USB, however from what i can tell...not many have done it yet, and if they have they didn't document it (that i know of).
To get the motor to move correctly perhaps a walkthru of exactly what happens when the pilot banks left would help me understand.
I don't know if this is right:
For example, The pilot banks left, the aircraft attitude is extracted by FSUIPC4 (by talking to simconnect, FS's link to the outside world). Then another program (i.e. ChComm3a) extracts data from from FSUIPC4 and is used to send it to another computer. Now the data is on the "other" computer. Yet another program running on the 2nd PC takes this data now from ChComm3a and processes it and sends it out to a relay card that turns on the motors in the correct direction. But before the "power" gets to the motor, the rate at which it is delivered to the motor is gradually sent using a variable speed unit (VSU) of some sort? (i don't know what controls the VSU). Then finally, the motor receives the power and operates in the correct direction.
Is this at least somewhat correct?
Other questions i have are if Chcomm3a isn't fast enough, is there anything already out there that replaces it that is faster and uses usb?
I guess the ultimate question is, if you had endless money, how would you make a motion platform. (no, i don't have endless money!)
Hopefully you are still reading this! LOL Thanks for your replies!
However, all the stuff I've read is outdated from what I can tell now that FSX is out. If there's already an article somewhere like this, please point me to it.
For example what is FSUIPC4 vs. Simconnect vs. Chcomm etc.
WideFS?
My focus is on a motion platform. To get the actuators to move, what do I all need? At this point I intend to control the motion platform from a computer independant of the one running FSX. I'd prefer using USB, however from what i can tell...not many have done it yet, and if they have they didn't document it (that i know of).
To get the motor to move correctly perhaps a walkthru of exactly what happens when the pilot banks left would help me understand.
I don't know if this is right:
For example, The pilot banks left, the aircraft attitude is extracted by FSUIPC4 (by talking to simconnect, FS's link to the outside world). Then another program (i.e. ChComm3a) extracts data from from FSUIPC4 and is used to send it to another computer. Now the data is on the "other" computer. Yet another program running on the 2nd PC takes this data now from ChComm3a and processes it and sends it out to a relay card that turns on the motors in the correct direction. But before the "power" gets to the motor, the rate at which it is delivered to the motor is gradually sent using a variable speed unit (VSU) of some sort? (i don't know what controls the VSU). Then finally, the motor receives the power and operates in the correct direction.
Is this at least somewhat correct?
Other questions i have are if Chcomm3a isn't fast enough, is there anything already out there that replaces it that is faster and uses usb?
I guess the ultimate question is, if you had endless money, how would you make a motion platform. (no, i don't have endless money!)
Hopefully you are still reading this! LOL Thanks for your replies!