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01-14-2016, 12:21 PM #1
- Join Date
- Jan 2016
- Location
- ISRAEL
- Posts
- 1
Warping VR-Vantage on a partial 180 degrees dome
Hi community,
I need your help!
Does anyone projecting the VR-Vantage (from VT MÄK) on a 180 degrees partial dome screen through three projectors and by utilizing a software like Pixelwarp (from Pixelwix) or Warplizer(from UniVisual)?
I'm using the Pixelwarp to create a seamless image on my 180 dome-shaped screen. I am able to project wide videos and pictures and it does look good. I was even able to project 3d games on the screen (it was eveneasy to do) but the most important thing for me is projecting a seamless picture from the VR-Vantage, and that the only thing that I'm not able to do.
I'm getting an output from the Pixelwarpbut it is not straightforward for the VR-Vantage.
Below you can see the output from the Pixelwarp.
I'm also attaching a picture from the VR-Vantage software about the attributes of the Display Engine Configuration Editor.
I hope that there is an option to match between the output below to the attributes attached.
I will appreciate any thought or idea.
Much thanks!!!
Camera Row 1 Column 1
{
FieldOfView
{
AspectRatio 1.33333;
VerticalFOV 59.7996;
HorizontalFOV 74.9543;
}
Lens
{
Frustum -0.00766693 0.00766693 -0.00575021 0.00575021 0.01 100;
}
Offset
{
RotateX(Pitch) 0.21718; // Positive pitch Up
RotateY(Yaw) 57.34; // Positive rotation Left
RotateZ(Bank) 0; // Positive bank Left
Position 0 0 0;
}
}
Camera Row 1 Column 2
{
FieldOfView
{
AspectRatio 1.33333;
VerticalFOV 59.7996;
HorizontalFOV 74.9543;
}
Lens
{
Frustum -0.00766693 0.00766693 -0.00575021 0.00575021 0.01 100;
}
Offset
{
RotateX(Pitch) -2.71555; // Positive pitch Up
RotateY(Yaw) -0.382323; // Positive rotation Left
RotateZ(Bank) 0; // Positive bank Left
Position 0 0 0;
}
}
Camera Row 1 Column 3
{
FieldOfView
{
AspectRatio 1.33333;
VerticalFOV 59.7996;
HorizontalFOV 74.9543;
}
Lens
{
Frustum -0.00766693 0.00766693 -0.00575021 0.00575021 0.01 100;
}
Offset
{
RotateX(Pitch) -0.254855; // Positive pitch Up
RotateY(Yaw) -56.4068; // Positive rotation Left
RotateZ(Bank) 0; // Positive bank Left
Position 0 0 0;
}
}
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