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Thread: Hi All, some motion cockpit info
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09-04-2007, 04:27 PM #1
- Join Date
- Sep 2007
- Location
- Scotland
- Posts
- 81
Hi All, some motion cockpit info
Hi All,
Have enjoyed visiting the forum over the past few months as I put together my motion platform.
I've posted a bunch of detailed stuff about it (software, control etc) on my site to add to the great mix of info already around for motion cockpit builders.
Hope it's of use.
Ian
http://buggies.builtforfun.co.uk/Sim
PS the front page probably isn't much use to seasoned builders, but the links on the left will take you to the details.
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09-04-2007, 04:53 PM #2
Fantastic Stuff. I Love your video. Great work.
________________________
Trevor Hale
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09-05-2007, 12:40 PM #3
Indeed very well done.
Ian has proven that heave is very well possible with moderate power requirements, and as can be seen on the video's, heave is a very dynamic flight parameter.
I'm very curious how my heave function will perform, (not yet complete) but at least I have some good reference now.
Thanks for the clear documentation Ian!RR
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09-06-2007, 03:37 AM #4
- Join Date
- Jun 2007
- Location
- Alberta, Canada
- Posts
- 45
Heave temptation
Ian! You have tempted me to attempt heave!
Very well done.
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09-06-2007, 03:45 AM #5
- Join Date
- Sep 2007
- Location
- Scotland
- Posts
- 81
Thanks for your comments guys, It's been an interesting project - and one that's difficult to leave alone! Hope the info proves useful.
Ian
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09-06-2007, 10:05 AM #6
- Join Date
- Mar 2007
- Location
- Petersburg, MI, USA
- Posts
- 19
Ian,
Nice work. I actually never though of heave being so active in a climb or simple pitch movements....but I guess it would be very active. Don't think I have seen heave have so much travel in a DIY platform before.
The thunderstorm example looked insane. There sure is some serious turbulence going on there
Regards Kyle
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09-06-2007, 10:33 AM #7
- Join Date
- Sep 2007
- Location
- Scotland
- Posts
- 81
Hi Kyle,
I was surprised at the amount of heave going on but if you get a flight going straight and level in a storm and then go to the spot plane view and look side-on at the aircraft you can see the amount of heave displacement there is.
Another thing I did was to look through several of the in-cockpit videos on YouTube - watch how steady the camera usually is - ie not very. I think light aircraft especially move about much more than you get a sense of in a sim.
Interesting to note that although the heave movement might look significant from an external view only the fastest accels are actually felt in the cockpit, low level heave movements are not felt - and the rig is simply not capable of simulating true rates of heave accel - so I think it should really be more active!
Ian
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09-06-2007, 10:49 AM #8
Excellent videos. Fantastic work Ian!!!!!
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09-06-2007, 03:33 PM #9
- Join Date
- May 2006
- Location
- london england
- Posts
- 177
Excellent Work
Just to say absoloutly brilliant info and quality workmanship i have bounced around several sites trying to get information for my 2DOF motion platform and have to say thanks for going to the trouble of actually publishing your work for everyone to see. at the moment im working along the lines of Jims Concept but am finding learning Simconnect and Visual C# and then interfacing all that with my Motor control PCB and K8055 Usb Kit is gonna be a long slog but i would love to be in the situation of being able to give back something to you guys so will keep at it. once again thanks fro showing us all that you dont need to spend 10K ona motion platform for the DIY crowd its Possible with a lot of hard work and thanks to Guys like Jim & Craig & Roland Thanos and Yourself i have a Bucket load of options with the answers staring me in the face so getting my finger out cos i too want to contibute to what you guys have done Big Up Thanks guys one and All Slowly but surely getting there LOL will be Buying Your Plans when & if you make em available especeally the Mechanical interfacing Cheers
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09-10-2007, 07:18 AM #10
Hi to all,
Its nice to see so many new motion simulator inplemetations available!
A new motion sim builder would benefit for sure by combining the best parts of all existing DIY motion simulator to create an even better.
Who knows, if one day, a stranger appears with the ultimate solution...!
Regards, ThanosMy 6DOF motion controller project:
http://motionsim.blogspot.com/
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