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Thread: TH2Go or quad head videocard?
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03-11-2009, 10:08 AM #11
I'm still puzzled. Here you see a TH2Go but still with 5 views to create 180 degrees viewing angle. Isn't that the same way you would do it with a 4 head video card?
PS with the 4 head I mean you would only use 3 heads to imitate the TH2Go.
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03-12-2009, 11:10 PM #12
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03-13-2009, 12:16 AM #13
If you get into their site you will find that they are using PM software and 5 PC's. I believe that that is more than you want to put together. So attached is a pic of my setup using 1 pc and 4 outputs. 1 to the TH2go running 3 projectors, 1 going to a splitter to run the Capt's side and the Copilots side (same image) 1 going to the center monitor and the last going to the console monitor which is a touch screen for the FMC.(not shown)
I haven't got everything (projectors) fully aligned in this shot but I do now and it works great.
Regards,
Brian
FS9 & FSX ERJ-145, E-170, E-190, PIC737, Archer, Arrow, GF-MCPPRO, EFIS, 4GF-P8, 4GFT8, 3GF-166, 3GF-RP48, GF-LGT, GF-ATC, GF-TQ6, 3 Projectors, 5 monitors 1 computer
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03-13-2009, 04:00 PM #14
I'm attempting to setup the multiple cockpit views, Left. Forward/Left, Forward, Right/Forward. and Right, and I can tell you right now IT'S A @#@#$. Nothing wants to line up, there is a bunch of overlap, and just see what happens if you press the space bar by mistake. Tried flying with it and it's different. This is where a curved screen would help with the perspectives. There are those among us that knows a bunch about the SOL7 software and maybe that would help out here a bunch. I also noticed a MAJOR frame rate hit. went from locked at 35 to 8. A definite nogo on my system. Here are some pics I took to give you an idea. If you are not using projectors but 3 matched monitors maybe the result would be better.
Regards,
Brian
Aligning views?
Strange perespective?
Lot of overlap
FS9 & FSX ERJ-145, E-170, E-190, PIC737, Archer, Arrow, GF-MCPPRO, EFIS, 4GF-P8, 4GFT8, 3GF-166, 3GF-RP48, GF-LGT, GF-ATC, GF-TQ6, 3 Projectors, 5 monitors 1 computer
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03-14-2009, 07:32 AM #15
What I still don't understand, conceptually, is how higher resolutions handle the FS views. The TH2Go is a high horizontal resolution. But what happens if you maximise (full screen) the standard forward view?
- Does it give you more information to the sides?
- Does it give the same information but with wrong aspect ratios (like an oval sun)?
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05-04-2009, 05:50 AM #16
- Join Date
- May 2009
- Location
- WSSL
- Posts
- 2
Hi everyone. I am new to this forum and new to cockpit building. What brought me here is the rich discussions about visualisation. I have not yet built anything having struggled for a very long time with a display system mainly.
For work, I have always favoured multiple (smaller) monitors rather than a single monster one. I had used DualHead once but abandoned it pretty quickly even for undemanding normal MS Office applications.
I hope I am not stating the obvious here and apologies if I am. DHtoGo and THtoGo are just image stretchers. The stretched image is meant to be displayed on two or three monitors that are lined up flat along a single plane. Alignment as well as distortions will be problematic if the monitors are positioned away from a single plane for a "wrap around" configuration. Also, even when the monitors are in a single plane, at wide FoV, the image could look very unnatural (potentially similar to fisheye effets but with straightened edges). I think these "stretchers" are reaonably forgiving under two conditions: 1) if the displays are more or less directly infront of the viewer and 2) if the viewer is prepared to put up with some distortions.
So far, my latest thinking is to use WideView and a large number of monitors/projectors each showing just a narrow FoV, but the result could be messy and costly with too many PC, too many cables and too much heat. I still have no clue whether FPS would become an issue.
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05-04-2009, 07:34 AM #17
I have been using TH2GO for over a year now with 3 22" monitors and dont have any of the effects you mention. The only time you will notice the stretch is on 2D panels and a little in the Virtual Cockpits but for strictly outside visualization I dont think the comments are valid. You need to see for yourself I guess but shouldnt comment on it unless you have actually used it.
http://farm4.static.flickr.com/3224/...3f72fa11_b.jpg
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05-04-2009, 07:59 AM #18
- Join Date
- Feb 2008
- Location
- canton ga.
- Posts
- 55
Hi,
I also use a 3 projector with TH2G, the center is flat screen and then I have a curve around to give a side type view. I find the distortion is minimal and hardly noticeable. The gains far outweigh any negative distortion effects and the frame rates stay high. I am also able to use only one computer.
percy
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05-04-2009, 09:25 AM #19
- Join Date
- May 2009
- Location
- WSSL
- Posts
- 2
I have only used dualhead and not the tripple head, but did try experimenting with front and side view. I think I kept it for no more than a couple of weeks and gave up with it. For everyday applications, I switched to VillageTronic (www.villagetronic.com) which has it own GPU. I think the GPU does have a 3D engine, although I am not sure if it will give a good FPS. I have not seen it mentioned in FS circles which perhaps confirms its limitation. However, just like the Matrox products, they are designed for single frontal plane display.
What I noticed with the dualhead in a forward and one side view was that the side became like a mercator map projection turned 90deg; twisting and positioning the side view to one side did not really change the distorting, not just dimensionally and in terms of perspective, but also the sense of speed. The only way to change that was to push the side view monitor (still angled) to the front rather than keeping it to my side, effectively sliding my seat back. I do agree about the trade-offs.
I was unable to adjust for the bezels with the dualhead. How do you go about doing that?
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