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Thread: Mycockpit FS Server
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09-18-2008, 04:00 PM #11
Actually...yeah I did.
I just found the website info and descriptions very sketchy. Couldn't find a manual for the overall concept... jsut stuff for the "add ons".
Which thing does what? What exactly is it for? Is it only for air races? Is it just one machine to another or is connecting to a dedicated server?
The biggest question is why haven't I heard of this before? Is anyone using it?
best,
..................john
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09-18-2008, 04:07 PM #12
It is a client for connecting to multiplayer. It uses p2p tecnhology. When a plane is 10 nm near to another then a p2p session is established between them to share data. Than means no lag and you see also all the effects of the other plane. It actually makes fs2004 multiplayer as fsx multiplayer throu gamespy.
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09-18-2008, 04:26 PM #13
Thanks for the reply. SO this is for connecting to Gamespy only?
best,
................john
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09-18-2008, 04:54 PM #14
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09-18-2008, 08:37 PM #15
Ibnet
Pilots,
IBnet is basically a database that runs on Windows or Linux systems as "the server"
You then use the Ibnetplayer to add aircraft and then connect the client (you) to the server.
[IBnet Linux Server daemon + MySQL database connection]
Database table-
The database has a single table with the following info,
ID
Name
IP
Latitude
Longitude
Altitude
Dee
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09-18-2008, 08:40 PM #16
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09-18-2008, 09:02 PM #17
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09-19-2008, 03:18 AM #18
I connected no problem. Nobody else was online at the time though...
God's in command, I'm just the Pilot.
http://www.geocities.com/andytulenko/
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09-19-2008, 09:04 AM #19
Connection to the FS ts channel
Members can get there login name from:
http://mycockpit.org/forums/gteamspeak.php
*Members that have not connected to Mycockpit TS server should first connect to the TS server from there non flight sim system first. This will register you in the forums for TS usage and fill in the information *
Saving to Addressbook
- Go to Connection > Connect
- Right Click left pane, choose Add Server
- Label: Mycockpit FScomms
- Server Address: 74.52.237.103
- Nickname:
- Click 'Registered' radio button
- Login Name: Forum user name.number
- User Password:
- Check Auto-Reconect
- Press Connect
Now the Mycocpit FS Comms will be in the address book in TS
to reconnect open TS and click Connection > Connect then under the Local Addressebook > Servers > Mycockpit FScomms Then click Connect.
Dee
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09-19-2008, 09:04 AM #20
Ditto here. All OK for basic connect
We need multiple people on at the same time to check for possible server port forwarding issues. Plus for me to check if my AIBridge (for the TACAS in the Ellie ND) is causing it's usual shenanagins of blocking SOME people from connecting..... but not others. And suddenly stopping working. And so on.
And while I am on that "port" subject.............
One of the biggest problems with multiplayer is when someone does not have their ports set up correctly for joining a FSHost online flight server. When this happens someone else usually has problems connecting. Or gets booted, or stuff like AIBridge and FSNavigator do not work correctly.
This little program by the developer of FSHost lets you test your computer before you try to join a session without checking your ports, and thereby might give other players the dreaded "All players could not connect" message, or create other issues.
http://www.chocolatesoftware.com/fshost/FSPortTest.exe
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From their website:
First, if you have FS2002 or FS2004 running and you're connected to a server, disconnect from it (but you can leave the program running). If you have FSHost running, stop the game servers (under the Server menu). Then save the program above somewhere on your machine, and double-click it to run it. It'll test all the normal ports and tell you if there are any errors. If it reports an error for a port, then it means that the outside world is not able to send data to you on that port, and you need to check your firewall and/or router again.
If you want to add additional ports for it to test, open a Command Prompt window (Start / Programs / Accessories / Command Prompt), change to the directory where you saved the program, and then run it with the additional ports added to the command line, separated by spaces. For example, to test 23455 and 23457 in addition to the normal ports, you'd run this:
FSPortTest.exe 23455 23457
And here's the full list of ports again, just for reference:
FS2002:
TCP 47624
UDP 2300 to 2400
FS2004 and FSX:
UDP 23456 (or your "2004 host port" on Server / Options / Session tab)
UDP 6073
UDP 2302 to 2400 (not necessary if also forwarding 2300 to 2400 for FS2002)
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REMINDER: You may also have a hardware firewall in your DSL modem / Router that can block stuff. If the above test consistently fails but you feel you have the ports open correctly, disable the hardware firewall and test again.
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If you read the docs on their website and above, you can run the program and ADD ports that are not in the system by default, by changing the run command. So you can add the AIBridge port of 47624 TCP and UDP to your test.
best,
....................john
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