Results 11 to 20 of 21
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02-25-2019, 04:45 AM #11
- Join Date
- Feb 2010
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- Rheinmuenster, Germany
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- 12
Re: arcaze module - mip-buttons - jeehell
@Michael,
installing a additional USB card would certainly help.
I am not sure if another card(s) would fit in my computer.
I would have to check this out.
Thanks for your advice.
Fritz
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02-26-2019, 11:55 AM #12
- Join Date
- Feb 2010
- Location
- Rheinmuenster, Germany
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- 12
Re: arcaze module - mip-buttons - jeehell
Hi Les, successs, the Copilot stick is working from one of the client computers.Next thing I try is to install an Arcaze module on the client computerThanks for your advice.Best RegardsFritz
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02-26-2019, 02:07 PM #13
- Join Date
- Jan 2007
- Location
- NEW ZEALAND
- Posts
- 899
Re: arcaze module - mip-buttons - jeehell
Hi Fritz,
Good news, this feature is great as i have a pc installed in my pedestal and want to to interface the analogue pots.
So i have added three joystick interface cards here.
Les
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02-26-2019, 02:42 PM #14
Re: arcaze module - mip-buttons - jeehell
If using FMGS in a networked environment with server and client´s I would prefer to set static ip-addresses anyway. At least it beware you from doing what you do to look up the Server IP every time.
It also makes it lot easier to setup simconnect correctly especially if other add-ons using the same interface simultaneously.
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03-11-2019, 07:10 AM #15
- Join Date
- Jun 2016
- Location
- Germany
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- 10
Re: arcaze module - mip-buttons - jeehell
Hi everybody,
perhaps i can contribute to this thread.
I am using 4 Arcaze USB-Interfaces with different Display- and LED Modules in my A320 homecockpit for glareshield, pedestal and radios. Overhead panel works with an InterfaceIT board 256/128 fromTEKWorx. P3Dv4, Jeehell FMGS, FSUIPC with WideFS, FSC9, MyTraffic6 and VoxATC are running in a networked surrounding with 4 PCs/Laptop/Tablet. Everything works fine now but i had a long period of experimenting and testing.
Concerning the questions that are discussed in this thread i learned:
- Arcaze USB Interfaces do NOT run without errors when connected to USB 3 ports, they need to be connected to USB 2 ports
- most standard USB ports don't have enough power for the Arcaze Interfaces especially if you connect a greater number of displays ore LEDs
- therefore you better use an USB-hub to connect your Arcaze Interfaces but external power to the hub is mandatory because the interfaces need much power
- once your (FSUIPC- or jeehell-) connections are initiated, never plug off your Arcaze Modules and start your PC (at least under WIN 7) because all virtual joysticks that are dedicated to the modules will be renamed when restarting with modules plugged in; that means you need to rename all buttons in your FSUIPC.ini or redefine FMGS buttons
- Arcaze Interfaces can be run on an interfaced PC via WideFS but analog signals are not transfered via WideFS, just digital inputs and outputs
- i can confirm what bbruechmann wrote about IP-adresses in a networked surrounding, setting a static adress isn't that difficult, but if the PCs are connected to a DNS server together with other clients don't forget to exclude the static adresses from the adress-range in your DNS-server to avoid IP-conflicts
Hope i could give some hints.
Many happy landings!
Uli
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04-26-2019, 12:17 PM #16
- Join Date
- Feb 2010
- Location
- Rheinmuenster, Germany
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- 12
Re: arcaze module - mip-buttons - jeehell
Les,
sorry to bother you again after so much time.
I succeeded to get a joystick (T Flight Hotas) connected and operational on my client computer.
I have tried to connect an Arduino Mega Board the same way.
However, the board neither shows up in Remotejoyapp on the client computer nor in the
config controls on the server computer.
Config and Remotejoyini have been connected following the server IP address.
Any experience with this set up? And any recommendation that you may have?
Thanks, best regards
Fritz Lambinet
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04-26-2019, 12:56 PM #17
- Join Date
- Jan 2007
- Location
- NEW ZEALAND
- Posts
- 899
Re: arcaze module - mip-buttons - jeehell
Hi Fritz,
A Arduino Mega will not show up untill you program it as a joystick interface.
To get 8 analogue inputs and 32 switches i used a program called MMjoy2 to program a Arduino Pro Microboard,
These are about $5 bucks on ebay. It's quite a simple excercise and cheap. If you use multiple boards(like i do)
you can name them what you want for easy identification.
If you go this route i can help as i am using 4 of these boards. I dont know if MMjoy will work with a mega..
Regards
Les
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04-27-2019, 07:23 AM #18
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- Feb 2010
- Location
- Rheinmuenster, Germany
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- 12
Re: arcaze module - mip-buttons - jeehell
Hi Les,
thanks for this.
And why wouldn't you use a Pokey or an Arcaze board? To expensive?
I think the MEGA works on the Server Computer. At least it is recognized in Mobiflight.
I have checked this. I will try do use my MEGA's on the Server Computer and move the Arcazes
to the Client.
Let's see how this works.
Thanks anyways.
Fritz
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04-27-2019, 02:29 PM #19
- Join Date
- Jan 2007
- Location
- NEW ZEALAND
- Posts
- 899
Re: arcaze module - mip-buttons - jeehell
Hi Fritz,
I went this way as arcaze board can only handle 6 analogue, for FMGS need many more. Cost to prohibitive.
I looked at mobiflight but have used another interface. Have used Pokeys before but cost again.
Good luck
Regards
Les
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07-14-2019, 12:22 PM #20
- Join Date
- Nov 2015
- Location
- Krefeld, GER
- Posts
- 243
Re: arcaze module - mip-buttons - jeehell
Arcaze Interfaces can be run on an interfaced PC via WideFS but analog signals are not transfered via WideFS
18yo GIRLS GIRL LS-MODEL FILES CLOUD WEBSITE: OPEN IN AN ANONYMOUS BROWSER (the link does not work...
Offsets for Trottle