Results 11 to 12 of 12
Thread: VC panning
-
06-07-2010, 07:57 AM #11
- Join Date
- May 2010
- Location
- Newport, RI
- Posts
- 13
Re: VC panning
I agree that my approach does create the effect you describe. You can ameliorate it to a degree by adjusting the zoom level of each screen (1.00 for all seems to work best) but you can't eliminate it. I adjust my horizon at the outset so that there is a band of acceptable vision from look out the window to look about 30 degrees above the horizon. This works well when looking up and left (or right) for the runway on the crosswind leg on a curved taildragger approach. Looking down into the cockpit tends to look dreadful if you look at the side screeens - but again (for me) in a single engined central seat taildragger - you look down and center and don't look at the side screens.
I'm taking delivery of a 24" 1900 x 1200 touch screen this week for center screen. That way I hope that I can look down and flick switches and adjust trim wheels by touching the correct thing on screen and I will be forced to look center screen even more so the effect on side screens will be not worth worrying about.
3 puns in the first two sentences!Quicker, Better, Cheaper - pick two
-
06-07-2010, 07:59 AM #12
- Join Date
- May 2010
- Location
- Newport, RI
- Posts
- 13
Re: VC panning
My cat got fascinated by your crawling bug in your profile pic while watching the screen today. There are a lot of paw prints on screen need cleaning off now!
Quicker, Better, Cheaper - pick two
Similar Threads
-
2d panning with track ir
By abxnightpilot in forum General Microsoft Flight Simulator 10 (FSX)Replies: 14Last Post: 06-10-2010, 11:36 PM
Pretty Girls from your city for night
New Version of UPDNAV for Jeehell...