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Thread: A320 FMGS B35
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08-02-2014, 12:01 PM #1
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- Mar 2008
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A320 FMGS B35
Hello all,
I just release the newest version, B35.1:
http://www.jeehell.org/A320FMGS_B35.1.exe
The biggest changes concerns the joystick management. Until now, only 6 axes and 32 buttons could be dectected per controller as I used an older Windows access to the game controllers.
I switched to the DirectInput APi, which nows allows the software to detect joysticks with up to 8 axes and 128 buttons (which I think is the maximum for HID joysticks...).
Previous controllers configurations will be lost. You MUST reconfigure the joysticks before launching the software !!!!
There is STRICTLY NO WAY to keep the old configurations, no need to ask for that.
Update should be working on the update channel as well.
Best regards,
JLLast edited by jeehell; 08-21-2014 at 04:57 PM. Reason: Update
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Post Thanks / Like - 4 Thanks, 3 Likes, 0 Dislikes
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08-02-2014, 12:29 PM #2
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Re: A320 FMGS B35
And the latest PDF guides:
Installation guide: http://www.jeehell.org/EN - Installation Guide.pdf
User guide: http://www.jeehell.org/EN - User Guide.pdf
Cheers,
JL
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Post Thanks / Like - 1 Thanks, 0 Likes, 0 Dislikesiwik thanked for this post
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08-02-2014, 05:06 PM #3
Re: A320 FMGS B35
Hi JeeHell,
thanks for the new version.
The chapter Offset Table and Opencockpits SIOC integration are not included in the new User Guide.
Will there also be a new User Guide for Advanced Users or were there no changes?
Best regards.
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08-02-2014, 05:56 PM #4
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- Mar 2008
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Re: A320 FMGS B35
Hi Fritz,
There probably will be a new advanced user guide sometimes in the future.
I will try to quickly make a new offset table (maybe by tomorrow). They haven't changed though, so if you have an old user guide with the table inside it still fits (I think there is one on Ben's website).
Regards,
JL
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08-03-2014, 09:53 AM #5
Re: A320 FMGS B35
Thanks JL -- I haven't had time to test the new update, but I have updated the website to the most current version. Documentation should also link to the pdfs above.
Website is accessible at http://flightsystem.wix.com/airbus
Currently looking for webmaster who would also like to share responsibility in running this community shared resource. Please message me if you are interested!
Cheers.
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08-03-2014, 06:43 PM #6
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Re: A320 FMGS B35
Hi,
The FSUIPC offsets table: http://www.jeehell.org/Offsets.pdf
As a reminder, you need FSUIPC support installed on the main computer (it's an option during installation).
Regards,
JL
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08-04-2014, 04:41 AM #7
- Join Date
- May 2012
- Location
- Italy
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- 43
Re: A320 FMGS B35
Hi All !
New sound pack For FS Cokpit Hardware user and for a future release of JLFMGS platform.
In detail :
-- Battery Switch ON Sound
-- Call AFT Sound
-- Call ALL Sound
-- Call FWD Sound
-- Call MECH Sound
-- PACK 1 Switch ON Sound ( 3 Parts .. Initial ,Loop, Final).
Link for Download Dropbox https://www.dropbox.com/s/ubdoc9nfje5dhz5/FS_Sound.rar
Sound Recorded and optimized for FSX & P3D V1-V2
Regards
Daniele
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Post Thanks / Like - 0 Thanks, 1 Likes, 0 DislikesSSO liked this post
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08-05-2014, 02:30 AM #8
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- Jul 2011
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- Bremen / Germany
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Re: A320 FMGS B35
Hi Daniele,
thanks for your sounds. Can these only be used for FS Cockpit hardware users or is there the chance to integrate them as well for others?
Thanks
Stefan
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08-05-2014, 05:25 AM #9
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Re: A320 FMGS B35
Hello Daniele,
Very nice sounds once again! Had been a long time since we heard about you
I'l ltry to add those sounds in my sound module in a few weeks.
Right now I'm reworking the navdata sharing accross applications (to solve the ND not displaying the VORS/FIXes etc).
Best regards,
JL
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08-05-2014, 06:48 AM #10
- Join Date
- Dec 2013
- Location
- Vienna/Vienne
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- 36
Re: A320 FMGS B35
Hello Jeehell, Danielle and all!
If you work on the sound, please let me give two suggestions:
1.) To implement air condition sound is a great idea, it is really remarkable in RW and would add more realism.
Please keep in mind, that APU bleed or ENG bleed is needed in addition to the Pack switches and it automatically goes off with the ENG MODE selector is in start or in crank.
2.) A wave file called "combustion" is started at eng light up. Could you start this file at the end of engine start up, so we could implement a eng start sound, in which the combustion sound starts soft at light up and reaches idle loudness at the end of eng start?
Maybe you now that all and it is just one piece in a huge project, but the "simulation impression or feeling" would rise.
Thanks for all your efforts
Michael
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