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Thread: saitek cessna yoke.
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02-20-2021, 09:47 AM #1
saitek cessna yoke.
Hello.I have a saitek proflight cessna yoke, which has full rotation (180dg's) I understand that it is possible to alter this so that the range of motion can be reduced to provide less physical action when in use?Has anyone heard of this or can explain how to do it?Many thanks.TONY.
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02-20-2021, 11:07 AM #2
Re: saitek cessna yoke.
Why? Airobatics or air combat?
I assume that you have vewed this https://www.youtube.com/watch?v=Rehh4ShX16Y
Is this a case that FSX matches the virtual yoke position to the force exerted on the airstream by the control surfaces. Sort of horse driving the wagoneer? evidensed by lag in screen update of virtual yoke.
I'm having some success with Arduino Pro Micro supplying USB control with only 90 degree flight yoke. Normal mode is 2 degrees physical yoke movement reduced to 1 degree of virtual yoke movement for normal maneuvering, and pushbutton activates 'game mode' ie. default yoke mapping, 2 degrees output for 1 degree of virtual yoke movement. Yoke has to be calibrated in 'sport mode'.
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