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Thread: Prop Sync
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07-08-2010, 07:41 AM #1
Prop Sync
I have looked and can not find any info on how to extract info on Propeller Sync. I use a DC-6 prop panel, and one of the rows of lights (the blue row) is to indicate which propeller is slower and out of sync with the rest. Is that possible to model? I use phidgets, and I cant find anything in the FSUIPC docs about it. Any tips/ hints/ ideas would be most wonderful. thanx in advance..
I'm not replicating anything, because I like to fly everything.
http://www.youtube.com/watch?v=HG1LP3xxn0Q
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07-08-2010, 12:32 PM #2
- Join Date
- Nov 2008
- Location
- seattle
- Posts
- 139
Re: Prop Sync
FSUIPC has engine RPM values, use these in FS2phidgets5. I would have to play with it myself to figure out how to read and compare the two values, then use the "valve" to trigger the three lights
Andy
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07-08-2010, 09:45 PM #3
Re: Prop Sync
interesting concept..but there would need to be a way to compare the values of the engines with that of the "master" (typically engine 1) to indicate when they are out of sync,
I'm not replicating anything, because I like to fly everything.
http://www.youtube.com/watch?v=HG1LP3xxn0Q
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